Conclusion
The
Second Life model encourages convergence of multiple media platforms due to its
collaborationist approach to user participation. Second Life not only allows,
but encourages users to have an active role in its creation, and world
expansion. This blog analyzed the major themes from Henry Jenkins’ Convergence
Culture that are present in Second Life today, and how these themes expand
on the concepts Jenkins wrote about in 2006. The first two themes analyzed were
knowledge communities, and collective intelligence. Knowledge communities, and
collective intelligence are central to media convergence. Members of Second Life's knowledge communities combine their expertise to contribute to avatar, and world building. The applied expertise of knowledge communities becomes collective intelligence, and
contributes to community formation within Second Life.
Second
Life’s emphasis on user participation evokes an important element of the
collaborationist approach-participatory culture. Participatory culture in
Second Life is most evident in Avatar building, as there are little to no
restrictions on how a user can customize an Avatar, including accessing third
party software. The collaborationist approach is further realized as Second
Life users are given the agency to make Second Life their own, contributing to
the game’s culture through collaboration on their own terms.
Second
Life has also shown how valuable collaboration can be as an enterprise. Second
Life’s collaborative enterprise is demonstrated in the fact that Second Life
has its own self-sustaining economy where users buy, sell, and trade goods and
services using Linden dollars. There is also a weekly shopping event that takes
place in Second Life’s virtual world, and on social media. As the Second Life
community has spilled over from its virtual world to social media platforms, it
is important to recognize that not only do users gravitate toward the social
media platform that supports their Second Life related interests, and skillset,
Second Life users are forming, and reinforcing communities outside of Second
Life’s virtual walls. Each of these themes are central to Second Life as a form
of convergence culture because
they allow everyone to be a participant (Jenkins, 2006). Second Life brings the key concepts from Convergence Culture to life today.
References
Jenkins,
H. (2006). Convergence culture: Where old and new media collide. New York, NY:
New York
University Press.
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